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| style="width: 17%; text-align: left; vertical-align: top;" |Reduces the cost of some Dragon Eggs |
| style="width: 17%; text-align: left; vertical-align: top;" |Reduces the cost of some Dragon Eggs |
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| style="width: 17%; text-align: left; vertical-align: top;" |Mine - 3.64 |
| style="width: 17%; text-align: left; vertical-align: top;" |Mine - 3.64 |
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+ | | style="width: 17%; text-align: left; vertical-align: top;" |Anisoptera |
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+ | | style="width: 17%; text-align: left; vertical-align: top;" |From Dragon OpponentsLevel 3 Dragon Queen, |
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+ | | style="width: 17%; text-align: left; vertical-align: top;" |Varies |
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+ | | style="width: 17%; text-align: left; vertical-align: top;" |Flight |
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+ | | style="width: 17%; text-align: left; vertical-align: top;" |Mine - 3.65 |
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+ | | style="width: 17%; text-align: left; vertical-align: top;" |Glaciation |
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+ | | style="width: 17%; text-align: left; vertical-align: top;" |5+ Masterpieces |
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+ | | style="width: 17%; text-align: left; vertical-align: top;" |Diamonds: 55G Goats: Inf, Experience: 12.5E |
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+ | | style="width: 17%; text-align: left; vertical-align: top;" |Will automatically Freeze restless hatchlings just before they escape |
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+ | | style="width: 17%; text-align: left; vertical-align: top;" |Mine - 3.65 |
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+ | | style="width: 17%; text-align: left; vertical-align: top;" |Favourites Manager |
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+ | | style="width: 17%; text-align: left; vertical-align: top;" |100+ Boosts |
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+ | | style="width: 17%; text-align: left; vertical-align: top;" |S: 20G, C: 20G |
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+ | | style="width: 17%; text-align: left; vertical-align: top;" |Simplified Favourites that work with classic |
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+ | | style="width: 17%; text-align: left; vertical-align: top;" |3.65 |
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[[Category:Sandcastle Builder]] |
[[Category:Sandcastle Builder]] |
Revision as of 22:36, 23 July 2014
Boosts
Boosts are used in the Sandcastle Builder game (sometimes called "hotdog") that was spawned in the OTT. The Sandcastle Builder game is an offshoot of the (heretical) cookie clicker game mentioned earlier in the thread. Eternal Density OTTified the game, and this is the result. Boosts give you lots of abilities and advantages. Most are useful, though not all as soon as they appear. Some are worth it for a while then have very little to do with the game once you get further.
This table lists each current boost, when it becomes available, what resources it costs (e.g., sand, castles, glass) these are the costs are before any discounts, what they do, and comments and suggestions by Waveney. If anyone else makes comments about Boosts, please indicate whose they are (or at least say Not Waveney).
They are in the order they are defined in the code DO NOT reorder them, it will make it impossible to keep this list up to date if it is changed.
Details
Boost Name [Boost Type] |
Unlock Req |
Base Price |
What does it do |
Comments by Waveney |
Bigger Buckets [Boost] |
1 Bucket |
S:500, C:0 |
Adds 0.1 S/mnP to each bucket, before multipliers |
Get it |
Huge Buckets [Boost] |
4 Buckets |
S:800, C:2 |
Doubles sand rate of buckets and clicks |
Get it |
Helping Hand [Boost] |
1 Cuegan |
S:500, C:2 |
Adds 0.2 S/mNP per Cuegan, before multipliers |
Get it |
Cooperation [Boost] |
4 Cuegan |
S:2000, C:4 |
Improves Cuegans by 5% per pair of Buckets |
Get it |
Spring Fling [Boost] |
1 Trebuchet |
S:2000, C:6 |
Trebuchets build an extra Castle |
Get it, but build up your Buckets/ Cuegans first |
Trebuchet Pong [Boost] |
2 Trebuchets |
S:3000, C:6 |
Boosts sand rate of buckets cumulatively by 50% per pair of trebuchets |
This will be the largest factor in sand production eventually |
Molpies [Boost] |
Dug > 5000 Sand |
S:5000, C:5 |
Increases sand dig rate based on number of badges |
Get it |
Busy Bot [Cybernetics] |
3 NewPixBots |
S:900, C:4 |
NewPixBots activate 10% sooner |
Useful, but not essential for early game |
Stealthy Bot [Ninjutsu] |
Ninja Stealth > 6 |
S:900, C:5 |
Npbs activate 10% sooner |
Useful, but not essential for early game |
Flag Bearer [Boost] |
1 Flag |
S:5500, C:8 |
Each flag produces an extra 2 S/mNP, before multipliers |
Useful |
War Banner [Boost] |
2 Flags |
S:3000, C:10 |
Trebuchets only destroy 1 castle |
Wait quite a while before you get it as initially the cost greatly exceeds the losses |
Magic Mountain [Boost] |
6 Flags |
S:8000, C:15 |
Multiplies flag sand rate by 2.5 |
Useful |
Extension Ladder [Boost] |
1 Ladder |
S:12K, C:22 |
Each ladder produces an extra 18 S/mNP, before multipliers |
Moderately useful |
Level Up! [Boost] |
4 Scaffolds |
S:29K, C:34 |
Ladders produce twice as much sand |
Moderately useful |
Varied Ammo [Boost] |
5 Trebuchets |
S:3900, C:48 |
Trebuchets build an extra castle for each Castle Tool you have 2+ of |
Useful once you have 2 Scaffolds and 2 Waves |
Megball [Boost] |
8 Cuegan |
S:10.7K, C:56 |
Cuegan produce double sand |
Useful |
Robot Efficiency [Cybernetics] |
8 NewPixBots |
S:34K, C:153 |
Newpixbots build an extra castle (before any doubling) |
Moderately useful |
Ninja Builder [Ninjutsu] |
Ninja Stealth > 16 |
S:4K, C:35 |
When incrementing ninja stealth streak, builds that many castles (+1) |
Get it |
Erosion [Boost] |
Over 2000 castles destroyed by Waves |
S:40K, C:77 |
Castles destroyed by waves are reduced 20% and 2 per river owned |
Worth it initially, less relevant later |
AutoSave Option [Boost] |
Saved 20 Times |
S:100, C:4 |
Auto Save (can adjust when to autosave by increments of 5 mnP in options) |
I never use it |
Helpful Hands [Boost] |
100 Clicks |
S:250, C:5 |
Each Cuegan+Bucket pair gives clicking +0.5 sand |
Moderately useful |
True Colours [Boost] |
3333 Clicks |
S:750, C:15 |
Each Cuegan+Flag pair gives clicking +5 sand |
Moderately useful |
Precise Placement [Boost] |
2 Scaffolds |
S:8750, C:115 |
For every two ladders, scaffolds destroy one less castle |
Moderately useful |
Ninja Hope [Ninjutsu] |
Ninja Stealth > 26 |
S:7.5K, C:40 |
Avoid one Ninja Stealth Reset, at the cost of 10 castles |
Moderately useful |
Ninja Penance [Ninjutsu] |
Break stealth >7 & have Ninja Hope |
S:25K, C:88 |
Avoid 2 Ninja Stealth Resets, at the cost of 30 castles each |
Useful |
Blitzing [Boost] |
Redundakitty reward, DORD reward. |
Instant |
Sand gained by tools and clicks increased 800% |
Usefulness varies as you get other boosts |
Kitnip [Boost] |
16 Redundakitty Clicks |
S:33K, C:63 |
Redundakitties come more often and stay longer |
Get It |
Department of Redundancy Department (DORD) [Hill People Tech] |
32 Redundakitty Clicks |
S:23.5K, C:78 |
1/8th of redundakitties activate the DORD. Many boosts can be unlocked by this. |
Get It |
Raise the Flag [Boost] |
1000 Clicks |
S:85K, C:95 |
Each Flag+Ladder pair gives clicking an extra +50 sand |
Moderately useful |
Hand it up [Boost] |
DORD |
S:570K, C:170 |
Each Ladder+Flag pair gives clicking an extra +500 sand |
Very Useful |
Riverish [Boost] |
DORD |
S:82K, C: 290 |
Rivers destroy less castles the more you click |
Moderately useful, and satisfying for a while |
Monty Haul Problem (MHP) (Formerly Double or Nothing) [Boost] |
DORD |
Starts at S:200, doubles each time it's locked. If unused or unpurchased on loading game, it is locked. |
Gain half your castles or lose all and gain a goat |
Intelligent use of this can be very powerful Chendler: Buy it, save the game, try a door, if you wont get desired result, load the game (it will be locked, but you will at least keep castles if you need them and they got destroyed) Wulture: Actually you should always switch doors when the program opens one. (See Wikipedia) |
Grapevine [Boost] |
DORD |
S:25K, C:25 |
Increases sand dig rate by 2% per badge earned |
Get it, but not until you have enough badges to make its gain worth it |
Affordable Swedish Home Furniture (ASHF) [Hill People Tech] |
DORD |
Instant, locks after 5 mNP (11 mNP with late closing hours) |
Reduces all prices in shop by 40% (initially) for a short period |
Use it, plan for it don't click until you run out of castles though |
Overcompen-sating [Boost] |
Longpix (locked if return to shortpix) |
S:987K, C:321 |
150% sand from all sand tools. |
Only get it when it looks cheap – it does not do very much |
Doublepost [Boost] |
DORD during LongPix (locked if return to shortpix) |
S: 650K, C:4K |
During longpix, castle tools activate a second time |
Useful |
Coma Molpy Style [Boost] |
Loaded 40 times |
S:8.5K, C:200 |
Stops the ONG countdown clock, but allows you to continue to accumulate sand |
Only of minor use, but use it once – there is a badge Not Waveney: If you can't afford it, keep clicking on "activate" to gain a redundant award. |
Time Travel [Chronotech] |
Having Molpied down or used a Temporal Rift |
S:1000, C:30 |
Allows you to move around and gain intruder npbs |
Very useful – there are many badges for its use |
Active Ninja [Ninjutsu] |
DORD when on longpix (locked if return to shortpix) |
S:1.5M, C:240 |
During longpix, Ninja Stealth is increased by 3 per NP |
Moderately useful |
Kitties Galore [Boost] |
From DORD when 64 Kitties |
S:2.5M, C:4.4K |
Halves the time needed to generate a Redundakitty |
Get it |
HAL-0-Kitty [Cybernetics] |
17 NewPixBots |
S:9K, C:2K |
Base castles built by NPB increased by 1 for every 9 kitty clicks. |
Very useful initially |
Factory Automation [Hill People Tech] |
22 NewpixBots & have DORD |
S:4.5M, C:15.7K |
When NPB activate, spends 2M sand to activate the DORD, if you have 20 NewPixBots |
Get It, upgrade it when you can (via Rosetta) |
Blast Furnace [Hill People Tech] |
From DORD if you have factory automation |
S:8.8M, C:28.6K |
ShortPix: Makes castles from sand Longpix & crossfeed makes glass chips/blocks |
Useful early and useful when it makes glass, waste of time otherwise |
Sandbag [Boost] |
1 River and 1 Bag |
S:1.4M, C:21K |
Bags and rivers give each other a cumulative 5% boost to sand digging, castle building, and castle destruction (per bag or river, respectively) |
Get It, will for a while make the most Sand and Castles |
Embaggening [Boost] |
2 Bags |
S:3.5M, C:23K |
Each Cuegan after the 14th gives a 2% boost to the sand dig rate of Bags |
Get It |
Carrybot [Cybernetics] |
14 Buckets |
S:10K, C:1K |
Doubles castle output of npbs and quadruples sand digging rate of Buckets |
Get It |
Stickbot [Cybernetics] |
14 Cuegans |
S:50K, C:2.5K |
Doubles castle output of npbs and quadruples sand digging rate of Cuegans |
Get It |
Standardbot [Cybernetics] |
14 Flags |
S:250K,C:6K |
Doubles castle output of npbs and quadruples sand digging rate of Flags |
Get It |
Climbbot [Cybernetics] |
14 Ladders |
S:1.2M, C:16K |
Doubles castle output of npbs and quadruples sand digging rate of ladders |
Get It |
Luggagebot [Cybernetics] |
14 Bags |
S:6.2M, C:39K |
Doubles castle output of npbs and quadruples sand digging rate of bags |
Get It |
Recursivebot [Cybernetics] |
14 npbs |
S:50K, C:10K |
Doubles castle output of npbs |
Get It |
Flingbot [Cybernetics] |
14 Trebuchets |
S:250K, C:25K |
Doubles castle output of npbs and quadruples castle output of Trebuchets |
Get It |
Propbot [Cybernetics] |
14 Scaffolds |
S:1.25M, C:62.5K |
Doubles castle output of npbs and quadruples castle output of Scaffolds |
Get It |
Surfbot [Cybernetics] |
14 Waves |
S:62.5M, C:156K |
Doubles castle output of npbs and quadruples castle output of Waves |
Get It |
Smallbot [Cybernetics] |
14 Rivers |
S:352.5M, C:390K |
Doubles castle output of npbs and quadruples castle output of rivers |
Get It |
Swell [Boost] |
1 Wave |
S:20K, C:200 |
Waves produce 19 more castles |
Useful |
Flux Capacitor [Chronotech] |
From DoRD after 20 Time Travels |
S:88, C:88 |
Reduces cost of Time travel & Unlocks Flux Turbine |
The Unlocking is the only use for this |
Bag Burning [Boost] |
Judgement Level > 3 and Bags > 12 |
S:50M, C:86 |
Bags solve/stop the Judgement dip for a while |
It does stop the Dip – however it also costs bags this can eventually get too much, then use newpixbot navigation code |
Chromatic Heresy [Boost] |
Hover over a tool in the shop |
S:200, C:10 |
Coloured boosts |
Makes it easier to spot things that you can do |
Flux Turbine [Chronotech] |
Have Flux Capacitor and over 30 Time Travels |
S:1985, C:121 |
Castles lost from Molpying down and Rifts increase subsequent castle production |
Get It before you Molpy Down (Which I recommend doing once) |
Ninja Assistants [Ninjutsu] |
From DORD if Judgement Level > 4 |
S:250M, C:777 |
Ninja Builder's castle output is multiplied by the number of NewPixBots you have |
Get It |
Minigun [Cybernetics] |
From DORD if Judgement Level > 5 |
S:480M, C:888 |
Castle output of trebuchets is multiplied by the number of NewPixBots you have |
Get It |
Stacked [Cybernetics] |
From DORD if Judgement Level > 6 |
S:970M, C:999 |
Castle output of scaffolds is multiplied by the number of NewPixBots you have |
Get It |
Big Splash [Cybernetics] |
From DORD if Judgement Level > 7 |
S:2.7G, C:1111 |
Castle output of waves is multiplied by the number of NewPixBots you have |
Get It |
Irregular Rivers [Cybernetics] |
From DORD if Judgement Level > 8 |
S:8.3G, C:2222 |
Castle output of rivers is multiplied by the number of NewPixBots you have |
Get It - This is the reason to go through the Judgement Dip |
Newpixbot Navigation Code [Cybernetics] |
From DORD if Judgement Level > 12 |
S:1G, C:2K |
Allows you to survive the dip at the cost of dividing the castle output of your NewPixBots by 1.000 |
Eventually very useful when bags burn too much, before then use bags |
Jamming [Cybernetics] |
When navigation code is used |
Temporary Status Notification |
Cannot use NewPixBot Navigation Code for 2 NP |
|
Blixtnedslag Kattungar, JA! [Hill People Tech] |
256 Kitties |
S:9.8M, C:889M |
Increases blitz rate by 20% each time the blitz boost is activated |
Get It |
Summon Knights Temporal [Chronotech] |
Judgement level > 3, have time travel |
Variable, S: 2101, C: 486 initially. |
The bots forget half their past/future slavery. Costs 50% more each time |
Worthless as you don't get the dips goodies if used |
Fractal Sandcastles [Boost] |
Produced over 50G Sand from clicking |
S:910G, C:12G |
Every time the sand limit is reached and a new castle is created, a multiplier is increased and applied to the number of castles created via this method |
Worth it when you can afford it |
Balancing Act [Boost] |
20 Scaffolds |
S:1.9M, C:844K |
Flags and scaffolds give each other a cumulative 5% boost to sand digging, castle building, and castle destruction (per flag or scaffold, respectively) |
Get It. For a while this will get you the most castles – invest in flags to boost the scaffolds output. |
Ch**rpies [Boost] |
69 Badges |
S:7G, C:82M |
Increases sand dig rate by 5% per badge earned |
Useful when you can afford it |
Buccaneer [Boost] |
30 Buckets |
S:84.7M, C:7540 |
Clicks and buckets give double sand |
Get It |
Bucket Brigade [Boost] |
50 Buckets |
S:412M, C:8K |
Clicks give 1% of sand dig rate per 50 buckets |
Moderately Useful, but only when it looks cheap |
Bag Puns [Boost] |
30 Bags |
S:1.5G, C:450K |
Doubles sand dig rate of bags. Clicks give 40% more sand for every 5 bags above 25. |
Will significantly increase clicks eventually. |
The Forty [Boost] |
40 Cuegans |
S:40.4M, C:4K |
Cuegan produce 40 times as much sand |
Get It |
Chequered Flag [Boost] |
25 Flags |
S:101M, C:10K |
Npbs operate 20% faster |
Useful, but not essential for early game |
Skull and Crossbones [Ninjutsu] |
40 Flags |
S:304M, C:809K |
Ninja Builder's castle output is raised by 5% cumulatively per flag owned over 40 |
Worth it initially |
No Sell [Boost] |
Sell Something |
S:3333, C:55 |
Allows you to hide Sell and downgrade links |
Stops you accidentally selling by miss clicking |
Blixtnedslag Förmögenhet, JA! [Hill People Tech] |
From DORD, if Blixtnedslag Kattungar, JA! used 24 times |
S:111G, C:7.7G |
"Not Lucky" gets a 20% bonus (non-cumulative) per level of Blixtnedslag Kattungar, JA! |
Useful initially |
VITSSÅGEN, JA! [Hill People Tech] |
100 Bag Puns |
S:334.45G, C:999.22G |
Controls Bag Puns. For every 100 beach-clicks, this boost will give some castles, starting with 1M and increasing each time it activates. |
Get it – use unlocks Swedish Chef |
Swedish Chef [Hill People Tech] |
VITSSÅGEN, JA! |
S:999.2G, C:8.8T |
Apparently does nothing until you look at it on the stats page, which then unlocks lots of goodies |
Get It |
Family Discount [Hill People Tech] |
Swedish Chef |
S:24G, C:720G |
Permanent 80% discount on everything in the shop |
Get it |
Shopping Assistant [Hill People Tech] |
Swedish Chef |
S:18G, C:650G |
Does shopping for you |
Mostly worthless apart from Crate Keys Not Waveney: Can be useful for getting multiple Crate Keys in one instance of Factory Automation |
Late Closing Hours [Hill People Tech] |
Swedish Chef |
S:47G, C:930G |
Increase time for ASHF to 10 mNP |
More useful when in Shortpix than longpix |
Throw Your Toys [Boost] |
20 Trebuchets |
S:546M, C:230K |
Trebuchets build a castle for every flag and bucket owned |
Moderately useful |
Broken Rung [Boost] |
25 Ladders |
S:1769M, C:450K |
Multiplies the sand output of ladders by the amount of the tool you have the least of |
Only worth it when it looks cheap – the reward is low Wythagoras: Don't get it, until you have some LaPetites and Beanie Builders. |
Temporal Rift [Chronotech] |
Logicat reward |
Instant. Lasts 7mNP or one Jump |
Time travel to another np and does part of a Molpy down |
If you play without Molpying down this will get you time travel and the Flux Turbine affects. Risk of returning to shortpix and losing all your longpix boosts. You get Flux Crystals. |
Glass Furnace [Hill People Tech] |
Over 80M Sand |
S:80M, C:0.5M |
Uses 1% of sand dig rate to produce 1 Glass Chip per NP |
Essential, but you probably need to be through the dip before you start it |
Glass Furnace Switching [Hill People Tech] |
|
Free |
Shows when the Glass Furnace will start/stop |
Appears during turn on/off |
Sand Refinery [Hill People Tech] |
Glass Chip Storage |
30 Glass Chips |
Costs 3 glass chips to boost glass chip output by 1 (but also increases amount of sand used by another 1% of sand dig rate) or 50 glass chips to boost output by 20. |
You need this eventually |
Glass Chip Storage [Stuff] |
When Glass Furnace Starts |
Free |
Stores Chips, allows various upgrades, is Stuff |
Essential |
Glass Blower [Hill People Tech] |
Glass Chip Storage |
150 Glass Chips |
Makes Glass Blocks from Chips |
Essential |
Glass Blower Switching [Hill People Tech] |
|
Free |
Shows when Blower starts/stops |
Appears during turn on/off |
Glass Chiller [Hill People Tech] |
Glass Block Storage |
G: 80 |
Increases Glass Blower |
Essential |
Glass Block Storage [Stuff] |
When Glass Blower Starts |
Free |
Stores Blocks, allows various upgrades, is Stuff |
Essential |
Sand Purifier [Hill People Tech] |
Glass Block Storage |
G:95 |
Reduces sand use to make chips |
Essential |
Glass Jaw [Ninjutsu] |
“Ninja Builder” and 10 Glass blocks |
S:16M, C:122K |
Ninja Builder 100x as many castles, at the cost of 1 glass block per NP |
Might be worth it early on – not worth it later |
Ninja League [Ninjutsu] |
DORD when have “Active Ninja” and badge “Ninja Omnipressence” |
S:5T, C:0.6T |
Ninja Stealth is raised by 100x as much |
Useful |
Ninja Legion [Ninjutsu] |
DORD when have “Ninja League” and badge "Ninja Pact" |
S:3P, C:0.9P |
Ninja Stealth is raised by 1000x as much |
Useful |
Swim Between the Flags [Boost] |
30 Waves |
S:14G, C:2T |
Each flag gives waves a 6% boost to castle output when transitioning from an odd NP to an even NP, and a 6% boost to castle destruction when transitioning from an even NP to an odd NP. The sand production of flags is multiplied by the number of waves on odd NP and divided on even NP. |
This will take over from scaffolds and get the most castles, but ensure that other tools make enough for the odd frames |
Château d'If [Beanie Tech] |
2T Castles |
S:400T, C:12.5T |
Allows trade for Rosetta, Window Washing Beanies and Recycling Beanies |
More useful on Longpix |
Rosetta [Beanie Tech] |
Château d'If |
S: 0.9P, C: 32T, 50 bags |
trades: 1)Panther Salve 2)Factory Automation upgrades (needs Doublepost boost, resets to 1 in ShortPix without Safety Goggles, max upgrade level is 17) 3)Ninja Climber 4)Caged Logicat 5)Camera |
See the traded boosts. The Factory Automation upgrades is the most important, but this is only during longpix. |
Panther Salve [Beanie Tech] |
Rosetta |
G:250 |
"Not Lucky" gets a cumulative 1% bonus for each tool, boost, and badge owned, at the cost of 10 Glass Blocks per use. Also unlocks additional boosts with use. |
Useful initially, useless once you want blocks for other things
Go Time: Only keep it activated if you have the glass block economy to back it up |
Castle Crusher [Boost] |
From DORD if got 'Swim between the Flags' |
Varies |
Convert Castles back to Sand |
Often necessary to get into Locked Crates |
Furnace Crossfeed [Hill People Tech] |
DORD when on longpix (locked when return to shortpix) |
S:6.5G, C:0.8G |
In longpix blast furnace makes glass chips |
Essential |
Redundant Redundance Supply of Redundancy [Hill People Tech] |
Have over 554 kitties, Longpix, and Doublepost.(locked when return to shortpix) |
S:42G, C:4.2G |
Redundakitties appear more often only when bought. If left in the shop, Redundakitties become even rarer. |
Useful |
Flying Buckets [Boost] |
Badge “Flung” & 100 Buckets |
S:120G, C:2T |
Sand rate of buckets is multiplied by the number of trebuchets you own. Trebuchets produce ten times as many castles. |
Get It (for the buckets) |
Human Cannonball [Boost] |
Badge “Flung” & 100 Cuegans |
S:240G, C:4T |
Sand rate of cuegan is multiplied by two times the number of trebuchets you own. Trebuchets produce ten times as many castles. |
Get It (for the Cuegan) |
Fly the Flag [Boost] |
Badge “Flung” & 100 Flags |
S:360G, C:6T |
Sand rate of flags is multiplied by ten times the number of trebuchets you own. Trebuchets produce ten times as many castles. |
Useful |
Up Up and Away [Boost] |
Badge “Flung” & 100 Ladders |
S:480G, C:8T |
Sand rate of ladders is multiplied by ten times the number of trebuchets you own. Trebuchets produce ten times as many castles. |
Moderately Useful |
Air Drop [Boost] |
Badge “Flung” & 100 Bags |
S:1.2T, C:24T |
Bags produce five times as much sand. Trebuchets produce fifty times as many castles. |
Useful |
Schizoblitz [Boost] |
DORD & have Air Drop |
S:200T, C:368G |
Doubles Blitz Boost percentage |
Moderately useful |
Redunception [Hill People Tech] |
320 Kitties, from DORD & longpix (locked when return to shortpix) |
S:1G, C:340M |
Kitty clicks can spawn more kitties |
Useful |
Furnace Multitasking [Hill People Tech] |
Have Furnace cross feed and on Longpix (locked when return to shortpix) |
S:48G, C:1.2G |
Allows Blast Furnace to make both glass chips and blocks (only in longpix) |
Essential |
Free Advice [Boost] |
20P Castles |
S:400P, C:400P |
Unlocks “Glass Ceilings” & Broken Botle Cleanup - also gives some advice |
Needed to get “Glass Ceilings” |
Broken Bottle Cleanup [Boost] |
Have 'Free Advice' and the badge “Beachomancer” |
S:5P, C:10P, G:500 |
Improves sand rate, and makes MHPs cheaper |
Useful |
Glass Ceiling N (there are 12 of these one for each sand and castle tool) [Ceilings] |
The unlocking algorithm and the costs can be seen at the page Glass Ceilings. |
Varies, see page |
Alternates between giving a x33 multiplier per ceiling owned to sand tools (ceiling 0 and even-numbered ceilings) and castle tools (odd-numbered ceilings) |
Essential – particularly Ceiling 0 – always keep enough blocks to get it. The algorithm to get these is “interesting and fun” (but tedious) |
Sand Tool Multi-Buy [Boost] |
123 Sand Tools |
S:200K, C:6502 |
Buy multiple sand tools with a click |
Saves you RSI |
Castle Tool Multi-Buy [Boost] |
234 Castle Tools |
S:2M, C:68K |
Buy multiple Castle tools with a click |
Saves you RSI |
Run Raptor Run [Beanie Tech] |
Used Panther Salve 200 times |
S:180E, C:380E, G:2500 |
Multiplies Not Lucky bonus by 10K |
G:30 per use. Only activate if it improves enough. |
Ninja Climber [Ninjutsu] |
From Rosetta |
S:490P, C:670P, G:1500, 500 ladders |
Multiplies Ninja Builder's Castle output by the number of Ladders owned, and the sand dug by Ladders is multiplied by the Stealth Ninja level |
Moderately Useful |
Phonesaw [Hill People Tech] |
From DORD and 'VITSSÅGEN, JA!' used over 88 times |
S:48E, C:38E, G:100 |
Squares the reward from VITSSÅGEN, JA! |
Moderately Useful |
Logicat [Stuff] |
Over 776 Kitties and from DORD |
S:55E, C:238E, G:100 |
Enables complex logic problems as Redundakitties, is Stuff |
Essential to get high logic levels |
Temporal Duplication [Chronotech] |
Logic Rewards Requires Crystal Dragon |
Free |
Temporary boost like ASHF – buy 1 get 1 free |
Use it to build up duplicates to large numbers in the later game Not Waveney: Sell off your last 4/16/256 tools and buy them back with Multibuy, very useful. Also increases the number of Flux Crystals gained from jumping into a Temporal Rift. |
Impervious Ninja [Ninjutsu] |
Logic Rewards (at level 3) |
Free |
Provides Ninja Forgiveness, up to 1 time. This costs 1% of your Glass Chips in storage, with a minimum payment of 100 chips. |
Lets you coma without using coma molpy style. |
Factory Ninja [Ninjutsu] |
Logic Rewards |
Free |
Enables extra Factory Automation |
One of the best logic rewards |
Logicastle [Beanie Tech] |
Logic Rewards (at level 2) |
S: 420Z, C: 850Z, G: 300 |
The castle outputs of Castle Tools are boosted by 50% cumulatively per Logicat level |
Very good |
Flux Surge [Chronotech] |
Logic Rewards | Free | Short term increase in Flux Level boost to castle making | Minor value |
Locked Crate [Boost] |
Logic Rewards |
Varies |
Gain some Glass blocks and a Black Print. If you use keys to open the crate rather than smashing it, you will get 5 blackprints instead of one |
Can become the best supply of Blocks and enables Blackprints for the making sand and glass monuments |
Crate Key [Boost] |
Logic Rewards |
G: 20*Logicat Level |
Quarters the price of Locked Crate, or unlock a lock on a Locked Crate (if you already bought a crate) |
Best use though is to get a crate when you haven't got one. |
Technicolour Dream Cat [Boost] |
Over 432 Kitties |
S:320K, C:90K, G:10 |
Makes kitties easier to see |
|
Glass Extruder [Hill People Tech] |
Glass Chip Storage |
10000 Glass chips |
Reduces Sand cost of Making Glass Blocks |
Allows large glass production |
Caged Logicat [Beanie Tech] |
From Rosetta, after level 3 logic reward |
G:1000 |
Allows you to do extra logicats | Essential to get lots of Glass blocks through locked crates |
Second Chance [Beanie Tech] |
Logic Rewards |
S:250Y, C:87Y |
If you provide at least 2 answers and at least one of them is incorrect, you get a 2nd attempt at it. The second attempt costs 50 Glass Blocks per incorrect answer, and gives fewer points per correct answer. |
Useful |
Let the Cat out of the Bag [Beanie Tech] |
1200 uses of Panther Salve and Level 6 Logic Reward |
S:750U, C:24U, G:1200 |
Not Lucky reward gains 1% per two Ladders and Bags owned, at a cost of one Ladder and one Bag per use |
Good improvement - though by the time you can afford it it may be worthless |
Catamaran [Beanie Tech] |
800 uses of Panther Salve and Level 4 Logic Reward |
S:750S, C:245S, G:4000 |
Not Lucky reward gains 1% six times per Wave and River owned, at a cost of 90 Glass Blocks (or 1 Wave and 1 River) per use | Good improvement - though by the time you can afford it it may be worthless |
Redundant Raptor [Beanie Tech] |
500 uses of Panther Salve and Level 2 Logic Reward |
S:930PW, C:824PW, G:4800 |
Not Lucky reward gets a 1% boost per Redundakitty click |
Costly to use, improvement modest |
Camera [Beanie Tech] |
From Rosetta |
25000 Chips, 5000 Blocks |
Allows you to take pictures of and get badges for visiting notable newpix Also used to make Mysterious Maps |
Get it |
Memories Revisited [Chronotech] |
10 Discoveries found using the Camera, and time traveled more than 640 times. | S:50P, C:20P, G:20K | Allows quick jumps to previous pictures taken with the Camera | Also unlocks many useful boosts (eventually) |
Blackprints [Stuff] |
From Locked Crates, Locked Vaults and Mysterious Representations | Free |
Allows you to unlock Constructing From Blackprints and used in upgrading Automata Assemble-related boosts, is Stuff After reaching threshold, DORD will unlock this boost ('Blackprint Plans' in version 3.33 onwards) |
Essential |
Constructing from Blackprints [Beanie Tech] |
Free | Free | Makes the Sand and Glass Mould and Filler Boosts | This appears when one of the boosts is being made |
Sand Mould Maker [Beanie Tech] |
10 blackprints, unlock from DORD, build with Rosetta |
100 FA cycles |
Allows you to make Sand Moulds from Discoveries. Requires 100 Factory Automation runs and consumes the NewPix number of the Discovery times 100 Glass Chips per run. | Essential - expensive to run - uses a lot of chips |
Sand Mould Filler [Beanie Tech] |
15 blackprints, unlock from DORD, build with Rosetta |
200 FA cycles |
Allows you to fill a mould and make sand monuments. Requires 200 Factory Automation runs and consumes 100 Sand plus 20% cumulatively per NewPix number of the Discovery, per run. | Essential but get very expensive to run |
Glass Mould Maker [Beanie Tech] |
25 blackprints, unlock from DORD, build with Rosetta | 250 FA cycles | Allows you to make Glass Moulds from Discoveries. Requires 400 Factory Automation runs and consumes 1000 Glass Chips plus 1% per NewPix number of the Monument per run. | Essential but very very expensive to run - uses a vast amount of chips |
Glass Mould Filler [Beanie Tech] |
30 blackprints, unlock from DORD, build with Rosetta | 300 FA cycles | Allows you to make Glass monuments. Requires 800 Factory Automation runs and consumes 1M Glass Blocks plus 2% cumulatively per NewPix number of the Discovery, per run. | Essential but so expensive to run don't attempt until you have Production Control, Automata Assemble and Glass Saw |
Ninjasaw [Ninjitsu] |
Logic level 16 and have Phonesaw | S:450EW, C:75EW, G:1.8K | Ninja Builder's castle output is multiplied by VITSSÅGEN, JA!, and VITSSÅGEN, JA! is multiplied by a tenth of Ninja Builder, each at a cost of 50 Glass Blocks | Very minor |
Fractal Fractals [Boost] |
From DORD when Fractal level > 120 | S:1.8ZW, C:300EW, G:3000 | Improves Fractals | Useful for a bit |
Facebugs [Boost] |
From DORD when 20 Discoveries | S:24UW, C:7.5UW, G:8K | Increases Sand dig rate (but not clicks) by 10% per badge earned | Useful |
Keygrinder [Hill People Tech] |
Logic 20 | S:92.6UW, C:3.1SW, G:2600 | The DORD may produce a Crate Key if Factory Automation is at Level 10 or above | Useful |
The Key Thing [Hill People Tech] |
Logic 25 | S:3.6SW, C:9.4SW, G:3800 | Buying a Key when a Locked Crate is unavailable will now make a Locked Crate available | Very Useful |
Window Washing Beanies [Beanie Tech] |
From the Chateu | Trade scafolds to get and upgrade | Multiplies the effect of each Glass Ceiling by ___ times the number of Scaffolds owned. Starts off with a multiplier of 0.0062. | Has been nerfed about 20 times - still powerful. Boost it everytime you can until you get to Infinite prices. |
Recycling Beanies [Beanie Tech] |
From the Chateu | Multiplies the effect of Broken Botttle Cleanup. Initially a 200x multiplier is in effect. | May help you to get to Infinite prices, not essential | |
Tool Factory [Hill People Tech] |
Have a tool at an infinite price | S:Inf, C:Inf, G:10005 |
Produces Glass Tools from Glass Chips. Glass Chips generated from Glass Tools are immediately deposited for Tool Factory use. |
Has LOTS of uses... |
Panther Glaze [Beanie Tech] |
Logic 65 | S:Inf, C:Inf, G:45K | Allows Not lucky to make a few Glass Chips |
Worthless Not Waveney: Now allows several other boosts to produce Glass Chips, very useful before Tool Factory |
Badgers [Boost] |
From DORD when 20 Sand Monuments | S:Inf, C:Inf, G:60K | Increases Sand dig rate for Glass production | Essential for making Glass monuments |
Expando [Boost] |
Hover over something | S:800, C:20 | Make tools, badges and boosts expand to make it easier to see without hovering |
Not Waveney: Worth more if not purchased. If you can't afford it, keep clicking on "activate" to gain a redundant award. |
Sand to Glass [Hill People Tech] |
From Loading the Tool Factory when 7470 Buckets and Infinite Sand Dig Rate | S:Inf, C:Inf, G:200K | Sand Tools produce Glass chips | Essential |
Castles to Glass [Hill People Tech] |
From Loading the Tool Factory when 1515 Npbs and Infinite Castles | S:Inf, C:Inf, G:2M | When Castles are infinite, Castle Tools produce Glass Chips |
Essential |
Frenchbot [Cybernetics] |
Over 1000 LaPetites | S:10Q, C:10Q, G:0.5M | NewPixBots produce 1Q x castles, LaPetite produces 1W x sand | Useful |
Bacon [Cybernetics] |
NP>710, Infinite loss from Jdip. Or from 40 Blackprints if you have Booster Glass |
S:10WQ, C:10WQ, G:.75M 400 FA Runs Needed |
NewPixBots produce 10x more, LaPetite sand production is boosted by 3% cumulatively per NewPixBot |
Helps to get Sand to Glass Not Waveney: Be warned, unlocking Bacon costs 100 Logic Levels! Dispite the Logic cost, it's required to get blackprint boosts after Booster Glass. |
Safety Hat [Boost] |
Loading a new version of Sandcastle builder. | Free | Creates a silly message then locks. Unpurchased, it unlocks Safety Goggles when Safety Pumpkin is unlocked. | |
Safety Pumpkin [Boost] |
>14 Factory Automations and have an accident | G:20K | Significantly reduces Industrial Acidents these lose you npbs | |
Backing Out [Boost] |
Logic 129 | G:6M | Enables the Castle tools to be activated from npbs to Beanie Builder (other than normal order) when making Glass Chips | Only way Castles to Glass can make things initially. |
Bucking the Trend [Boost] |
Logic 10, 10K Buckets |
S:Inf, G:10M |
Buckets produce 2x Glass | Get it |
Crystal Well Boost] |
Logic 20, 20K Buckets | G:8M | Buckets produce 10x Glass | Get it |
Glass Spades [Boost] |
Logic 30, 10K Cuegan | G:3M | Cuegan produce 2x Glass | Get it |
Statuesque [Boost] |
Logic 40: 20K Cuegan | S:Inf, G:10M | Cuegan produce 10x Glass | Get it |
Flag in the Window [Boost] |
Logic 50: 10K Flags | G:4M | Flags produce 4x Glass | Get it |
Crystal Wind [Boost] |
Logic 60, 20K Flags | G:5M | Flags produce 5x Glass | Get it |
Crystal Peak [Boost] |
Logic 70, 15K Ladders | S:Inf, C:Inf, G:9M | Ladders produce 12x Glass | Get it |
Cupholder [Boost] |
Logic 80: 12K Bags |
S:Inf, C:Inf, G:11M | Bags produce 8x Glass | Get it |
Tiny Glasses [Boost] |
Logic 90: 8K LaPetite | S:Inf, C:Inf, G:12M | LaPetite produce 9x Glass | Get it |
Stained Glass Launcher [boost] |
Logic 100: 4K Trebuchets | S:Inf, C:Inf, G:15M | Trebuchets Glass multiplied by number of Glass ceilings | Get it |
Glass Saw [Boost] |
Logic 150, 4K Glass/mNP | S:Inf, C:Inf, G:7M | Allows VITSSÅGEN, JA! to make Glass Blocks |
The way to get Blocks out from the Tool Factory |
Panther Rush [Boost] |
Starts at Logic 300 |
S:Inf, C:Inf, G:Varies, Logicat Levels! |
Increases the value of Logicat answers in exchange for Logicat Levels | Get it, but it's painful to lose all those logicat levels |
Ruthless Efficiency [Hill People Tech] |
From DORD When Glass Chiller making 1234 blocks/NP | S:10WW, C:10WW, G:12M | Reduces the chip cost of each glass block by 75% | Very good |
Break the Mould [Beanie Tech] |
100 Failed Mould actions (failed due to not enough sand/chips/glass) | S:10WW, C:10WW, G:2M | Allows you to break a mould if you decide it was a bad idea | This allows you to procede if you started a mould for something far too expensive |
TF Load Letter [Hill People Tech] |
From 80 Blackprints |
S:Inf, C:Inf, G:4M 400 FA Runs Needed |
Allows larger loads of the Tool factory with chips | Moderately useful until you get the factory really ticking, then you need the Glass Saw to get stuff out. But you have to get it to get the better Blackprint stuff later |
Booster Glass [Hill People Tech] |
From 120 Black Prints |
S:Inf, C:Inf, G:8M 400 FA Runs Needed |
Allows beach clicking to get chips into the tool factory | Using enables a couple of useful Boosts |
Automation Optimiser [Hill People Tech] |
From 150 Blackprints |
S:Inf, C:Inf, G:20M 400 FA Runs Needed |
Allows Factory Automation to do mould processsing as well as normal tasks | Essential |
Production Control (PC) [Hill People Tech] |
DORD when 5000 Newpixbots | S:Inf, C:Inf, G:30M | Allows you to boost the number of times the Tool factory can make tools per run | Essential, and when you can boost it |
Panther Poke [Beanie Tech / N/A] |
DORD, Automata Assemble with Zookeeper owned | Free | Extra Logicat questions for this NP - Automatically consumed on purchase | A minor reward, boosted by Panther Rush |
Flipside [Hill People Tech] |
Logic level 220 and have Automata Assemble | S:Inf, C:Inf, G:50M | Allows the factory to construct Glass tools that do not have infinite price. | You should never need this |
Automata Assemble (AA) [Hill People Tech] |
From 200 Blackprints |
S:Inf, C:Inf, G:50M 400 FA Runs Needed |
After tool factory runs this uses tools to run blast furnace. |
This is the only realistic way to make the sand monuments quickly and glass ones at all. Very good. Not Waveney: Automata Engineers is needed to make AA build monuments and blackprint construction. |
Glass Mousepy [Hill People Tech] |
DORD when Over 1M chips made by hand | S:Inf, C:Inf, G:10M | Significantly increase the chips from clicks | Useful |
Glassed Lightning [Boost] |
DORD when over 5M chips made by hand |
FREE short term | Improved chip rate in tool factory for 25mnp | Minor boost |
Automata Control (AC) [Hill People Tech] |
Automata assemble >7500 NPB NPB * logic level >= 22m (eg. 50k npb and logic 440, or 100k and logic 220, etc.) Logic reward |
S:Inf, C:Inf, G:25 | Allows you to boost the number of times AA is run | Get it, boost it you get a lot from this |
Bottle Battle [Boost] |
Logic 150 & 10K NewPixBots | S:Inf, C:Inf, G:10M | NewPixBot Glass production x 3 | Get it |
Leggy [Boost] |
Logic 180 & 5K Scaffolds | S:Inf, C:Inf, G:15M | Scaffold Glass production x 8 | Get it |
Clear Wash [Boost] |
Logic 200 & 5K Waves | S:Inf, C:Inf, G:15M | Wave Glass production x 10 | Get it |
Crystal Streams [Boost] |
Logic 220 & 6K Rivers | S:Inf, C:Inf, G:20M | River Glass production x 12 | Get it |
Super Visor [Beanie Tech] |
Logic 240 & 6K Beanie Builders | S:Inf, C:Inf, G:20M | Beanie Builder Glass production x 15 | Get it |
Crystal Helm [Beanie Tech] |
Logic 300 & 12K Beanie Builders | S:Inf, C:Inf, G:30M | Beanie Builder Glass production x 5 | Get it |
Safety Goggles [Boost] |
5 Blackprints or upgrade when safety hat available but not bought |
G:2M | Protect your factory automation levels if you move to shortpix | May be useful, if you get it before you have the discoveries from shortpix |
Seaish Glass Chips [Boost] |
Sand Purifier > 500 | G:100K | Enables Sand Purifier and Sand Refinery to increase as far as your resources allow | I wrote it to save RSI |
Seaish Glass Blocks [Boost] |
Glass Extruder > 500 | G:100K | Enables Glass Extruder and Glass Chiller to increase as far as your resources allow | I wrote it to save RSI |
Automata Engineers [Hill People Tech] |
60 Blackprints |
S:Inf, C:Inf, G100M 400 FA Runs Needed |
Allows Automata Assemble to also do Mould work and Blackprint construction | Very useful |
Mysterious Representations [Hill Peaople Tech] |
150 Blackprints | S:Inf, C:Inf, G500M | Allows Automata Assemble to also get Blackprints needs at least 15 AA runs | Not Waveney: Works optimal at 20+ AA runs. |
Zookeeper [Beanie Tech] |
220 Blackprints |
S:Inf, C:Inf, G:2.5G 400 FA Runs Needed |
Allows Automata Assemble to also provide Panther Poke needs at least 21 AA runs | Allows the puzzles to build up to be harvested by the Shadow Dragon to make bonemeal |
Schrödinger's Gingercat [Boost] |
Logic:1613 | G:16M | Causes Not Lucky to give more glass and makes Redundakitties last longer | Note needed for other boosts |
Mind Glow [Boost] |
10 Sand monuments and Memories Revisited | G:2M | Jumping to a NP for which you have a Sand monument costs half the blocks | I am unconvinced of the value of this - I have only once done a long Jump |
Memory Singer [Boost] |
10 Glass monuments and Memories Revisited | G:10M | Jumping to a NP for which you have a Glass monument costs half the blocks | I am unconvinced of the value of this - I have only once done a long Jump |
Lightning Rod [Boost] |
Get Glassed Lightning or Blitzing when Glassed Lightning is already running (to get Blitzing you must have finite sand) | S:Inf, C:Inf, G:440M | Increases Results of Glassed Lightning | Minor |
Beach Ball [Boost] |
Switching Chromatic Heresy on and off ten times | S:4K, C:200 | Changes border colour of the beach to indicate if it is safe to click | Should reduce accidental Ninjaing |
Mushrooms [Boost] |
DORD when > 40 Sand Monuments and have 'Facebugs' | S:Inf, C:Inf, G:60M | Reduces sand use making Glass Blocks by 1% per 10 badges | Useful initially |
Knitted Beanies [Beanie Tech] |
Buying many levels of Recycling Beanies to get the bonus to Infinity. (about 1.82M beanies need to be spent getting this) | S:Inf, C:Inf, G:60T |
Significantly increases the Chips from Beanie Builders (multiplies their production by 1/1M of the number of owned Bags) |
Very Powerful |
Space Elevator [Boosts] |
Buying many levels of Window Washing Beanies to get the bonus to Infinity. (over 40M scaffolds need to be spent getting this) |
S:Inf, C:Inf, G:55T |
Significantly increases the Chips from Scaffolds (multiplies their produciton by 1/10K of the number of owned Ladders) | Very Powerful |
Discovery Detector [Beanie Tech] |
At least 5 discoveries and have the first one | S:10M,C:10M, G:100 | Allows you to run a scan checking for missed discoveries | Mine |
Achronal Dragon [Draconic] |
Logic 12 and have Tool factory or have over 32 temporal duplicates | S:2Z, C:8Z, G:7K | Allows you to seek and destroy temporal duplicates, gains power = blocks spent on this. Power unlocks new boosts. | |
Cold Mould [Beanie Tech] |
From DORD when you have the Sand Mould Maker | S:75E, C:15E, G:10K | Allows you to suspend all mould work | Useful for switching factory automation runs to blackprints or DORD activations. |
Price Protection [Hill People Tech] |
Let Affordable Swedish Home Furniture deactivate | S:7500, C:1500 |
Prevents purchases for 4mNP after ASHF finishes |
|
Crystal Dragon [Draconic] |
Achronal Dragon > 1000 power and have Logic (1200/(Panther Rush uses+1)) and have tool factory Test only made when destroying temporal duplicates. |
S:Inf, C:Inf, G:7P | Temporal Duplication makes duplicates of Glass Tools built when it is active | To use this when you are Infinite - you need to get a logicat reward in the very short time the castles are 0 following a Time Travel. Expando can help. |
Friendship is Molpish [Boost] |
Logic 64 and (Cuegans + LaPetites) > 64G | S:Inf, C:Inf, G:750E | Cuegan's Glass production is multiplied by 1/1M LaPetites, and LaPetite's Glass production is multiplied by 1/1M Cuegans | |
Such Glass [Boost] |
From DoRD when least 200G Buckets and Ninja streak > 200M | S:Inf, C:Inf, G:8Z | Significantly increases the chip production from Buckets | |
Dragon Forge [Draconic] |
Achronal Dragon > 7P power and AC power > 300 | S:Inf, C:Inf, G:7P | Allows you to increase AC power using logicat levels and blackprints rather than with chips | Now buffed and useful |
Crouching Dragon, Sleeping Panther [Draconic] |
Achronal Dragon > 450E Power and AC power > 404 | S:Inf, C:Inf, G:7P | Increases the Caged Logicat puzzels stored as a result of Panther Poke and Zookeeper | Costs Goats and Dragon power to use |
Fireproof [Cybernetics] |
View Bag Burning's stats while Bag Burning's bag burning threshold is Infinite and Bottle Battle is owned | S:Inf, C:Inf, G:8G per NPB |
Rather than destroying Infinte Castles they make 10G times as many chips |
|
Ninja Ninja Duck [Ninjutsu] |
Ninja streak > 33333333 | S:Inf, C:Inf, G:230Z | Ninja Stealth x10 | |
Goat [Stuff] |
Free | Instant | Fail at a Monty Hall Problem, is Stuff | There is a badge for getting 2 of these and unlocks the Hall of Mirrors and the Beret Guy. Goats are used by many other things |
Silver Loyalty Card [Hill People Tech] |
Big spender badge | S:1G | 50% off with ASHF | |
Gold Loyalty Card [Hill People Tech] |
Valued customer badge | S:10T |
60% off with ASHF |
|
Stretchable Chip Storage [Hill People Tech] |
Lose 1M chips in a mNP | S:Inf, C:Inf, G:1M | If there is insufficient space for chips during a blast furnance run, that run is used to expand the storage instead | |
Stretchable Block Storage [Hill People Tech] |
Lose 1M Blocks in a mNP |
S:Inf, C:Inf, G:1M | If there is insufficient space for blocks during a blast furnance run, that run is used to expand the storage instead | |
Hall of Mirrors [Boost] |
20 goats | S:1P, C:1T, G:1K | The Monty Haul Problem affects chips rather than castles | |
Stealth Cam [Ninjutsu] |
100 Discoveries | G:1M | Automatic operation of the Camera when Ninja Stealth is increased | |
Ninja Lockdown [Ninjutsu] |
Logic 700 | G:144Y | Enables control of Ninja stealth multiplers to enable access to Ninja Shortcommings if missed | |
Magic Mirror [Chronotech] |
10 Minus world discoveries | G:1L | Jump to and from a discovery to the equivalent point on the other side even if you have never been there |
Mine |
Locked Vault [Boost] |
Logic:5 if AC > 60, has a 1 in (AC level+180)/240 chance to not be avaliable for a given Logicat reward if AC is below 300 | S:Inf, G:Inf, G:150M | Gives (Locked Vaults opened + 10) Blackprints upon opening. Also gives Flux Crystals when a Rift or Flux Surge is active (you cannot obtain your first Flux Crystal this way) |
Mine |
Vault Key [Boost] |
Logic 5 if AC > 60, has a 1 in (AC level+180)/240 chance to not be avaliable for a given Logicat reward if AC is below 300 | G:5M | Opens Locked Vaults |
Mine |
People Sit on Chairs [Boost] |
Logic:420 | Free | Multiplies all rates by 1 and then adds 0 | |
No Need to be Neat [Boost] |
DORD and have badge Neat! | G:50M | If you Molpy down one random tool is not reset to 0 | |
Thunderbird [Draconic] |
Achronal Dragon > 6 F and AC power > 555 and have 'People Sit in Chairs' | G:50W | If Glassed Lightning strikes during temporal duplication its power is doubled | |
Dragon Foundry [Draconic] |
Achronal Dragon > 30TW and AC power > 777 and have 'Nope!' | S:Inf, C:Inf, G:70WW | Glassed Lightning multiplies Crystal Dragon | Go Time: Combined with Lightning Rod, this boost will help with getting infinite tools easily. |
Lucky Twin [Boost] |
Not Lucky over 169 times during Temporal Duplication | S:Inf, C:Inf, G:70H | If you get Not Lucky during Temporal Duplication the duration is increased 20% | |
Beret Guy [Boost] |
200 goats | S:Inf, C:Inf, G:20T | You may choose to take a revealed Goat from Monty Hall Problem | |
Crystal Flux Turbine [Chronotech] |
40K Blackprints and have Badge 'Minus Worlds' |
G:6.05GW 399K FA Runs Needed |
The flux turbine bonus is applied to Glass Sand Tools | Useful |
Shadow Dragon [Draconic] |
AC> 888, Schrodinges Gingercat, 100 logicat puzzles waiting, 9 TWW Achronal Dragon Power | G:12WW | Converts unused Caged Logicat puzzles to Bonemeal. | |
Sand [Stuff / N/A] |
Click the beach, receive from Sand Tools, etc / Avaliable to buy as a Boost when choosing a Favourite | Used to make Castles and buy Boosts, is Stuff | ||
Castles [Stuff / N/A] |
Convert sand into a castle, receive from Castle Tools, etc / Avaliable to buy as a Boost when choosing a Favourite | Used to buy Tools and Boosts, is Stuff | ||
Bag of Holding [L1 Prize] |
Crystal Flux Turbine >400 goats Build from 90K Blackprints |
S:Inf, C:Inf, G:Inf | Keep 1 Wololo/bag of Stuff-type boosts at a cost of 10 Bonemeal, counts as 2 tier 0 or 1 Prizes at a cost of 20 Bonemeal | |
Bonemeal [Stuff] |
From Shadow Dragon | Free? | Used for powering Bag of Holding and for draconic boosts | |
Wisdom of the Ages [Boost] |
Own at least 50 Caged Logicats on the ONG | 125 caged logicats | Increases Caged Logicat amount given at ONG based on absolute distance from the NewPix this was unlocked on (decreases amount if before said NewPix) | |
Draft Dragon [Draconic] |
Achronal Dragon >2T and AC power > 101 and >40 Glass Monuments | G: 50F | Automates making moulds and monuments. | |
Mustard [Stuff] |
Click the beach with at least 1 Mustard Tool (ie, NaN) | 1/click/Mustard Tool | Not Waveney: Destroy Temporal Duplicates (with Achronal Dragon) at Infinite tools to mustardise tools | |
Mysterious Maps [Stuff] |
Logic 3000 and >300 Glass Monuments | Free | Needed to unlock maps | Not Waveney: NP1353 needed to get >300 total discoveries. |
Dragon Nesting Site [Draconic] |
80 Maps | Bonemeal: 1G | Needed to make a Dragon Nest | |
Dragon Nest [Draconic] |
Via Blackprints once Dragon Nesting Site is owned | S:Inf, C:Inf, G:Inf | ||
Dragon Queen [Draconic] |
Via Achronal Dragon, with Infinite Achronal Dragon Power, 2000 Bonemeal, AC >= 4000 and while owning Dragon Nest | S:Inf, C:Inf, G:Inf, Bonemeal: 100G | Will enable Dragon Eggs (Not yet available) | |
Dragon Eggs [Draconic] |
Purchase using the Dragon Queen | Goats:10 | Nothing as of 3.31, acts as Stuff (but does NOT count for the Bag of Holding) | |
Dragon Hatchlings [Draconic] |
Unavaliable as of 3.31 | |||
Glass Goat [L1 Prize] |
L1 Prizes are randomly awarded when molpying down with the Bag of Holding or when spending 1 use L1 prizes. | S:5M, C:20K | Multiplies Glass Furnace and Blower output by Goats owned, is a tier 1 Prize | |
Bone Clicker [L1 Prize] |
See Glass Goat requirements | S:5K, C:12 | Multiplies Glass received from clicking or Glass Saw by Bonemeal owned, is a tier 1 Prize | |
Double Department [L1 Prize] |
See Glass Goat requirements | S:70M, C:50K | Redundakitties activate DoRD twice instead of once, is a tier 1 Prize | |
Spare Tools [L1 Prize] |
See Glass Goat requirements | S:2G, C:7M | Every dig-click builds a free tool (at random), is a tier 1 Prize | |
Doubletap [L1 Prize] |
See Glass Goat requirements | S;1K, C:6 | Dig-clicks activate twice for every click, counts as 2 tier 1 Prizes | |
Single Double [L1 Prize] |
See Glass Goat requirements | S:80K, C:500 | Doubles the amount of castles currently owned (one use), is a tier 1 Prize | |
Sandblast [L1 Prize] |
See Glass Goat requirements | S:100, C:2 | Receive 1M sand per badge owned (one use), is a tier 1 Prize | |
Short Saw [L1 Prize] |
See Glass Goat requirements | S:5T, C:40G | VITSSÅGEN, JA! activates 5 times as often, is a tier 1 Prize | |
Gruff [L2 Prize] |
L2 Prizes are randomly awarded when molpying down with the Bag of Moulding or when spending 1 use L2 prizes. | S:2P, C:75T | Winning the Monty Hall Problem rewards 2 Goats, is a tier 2 Prize | |
Between the Cracks [L2 Prize] |
See Gruff requirements | S:15E, C:80P | Boosts cost 0 Sand and Castles w/ Infinite sand/mNP, is a tier 2 Prize | |
Soul Drain [L2 Prize] |
See Gruff requirements | S:60G, C:290M | Shadow Dragon has a 10% to produce a Bonemeal from Not Lucky, is a tier 2 Prize | |
Rush Job [L2 Prize] |
See Gruff requirements | S:50E, C:200P, G:400K | Mysterious Representations works 5 times faster, is a tier 2 Prize | |
Void Goat [L2 Prize] |
See Gruff requirements | S:40Z, C:25Z, G:50K | Temporal Rifts give a Goat when used, is a tier 2 Prize | |
Factory Expansion [L2 Prize] |
See Gruff requirements | S:85Y, C:25Z, G:10M | Buying Factory Automations from Rosetta can now go to Level 118 (which costs Infinite NewPixBots), is a tier 2 Prize | |
Mustard Automation [L2 Prize] |
See Gruff requirements | G:70G | Automata Assemble can use Mustard Tools, but uses 20 Mustard per run, is a tier 2 Prize | |
Musical Chairs [L2 Prize] |
See Gruff requirements | G:40P | Doubles the effect of People Sit on Chairs. Counts as 2 tier 2 Prizes | |
Glass Trolling [L2 Prize] |
See Gruff requirements | G:500 | Typing "OK, GLASS" into the Import box Glass Blocks cost 5 times less Chips to make (until the next ONG), is a tier 2 Prize | |
Fast Forward [L2 Prize] |
See Gruff requirements | S:17F, C:90S, G:40G | Go to the highest NewPix reached and get a Goat (one use), is a tier 2 Prize | |
Archimedes' Lever [L3 Prize] |
L3 Prizes are randomly awarded when molpying down with the Bag of Folding or when spending 1 use L3 prizes. | G:360W | Idle Monument Makers auto-make Monuments at a cost of 10 Bonemeal (only makes Minus Monuments in Minus NewPix), is a tier 3 Prize | |
Would have been useful a month ago [L3 Prize] |
See Archimedes' Lever requirements | G:40WW | Wins the game (for a certain definition of win, one use), counts as 2 tier 3 Prizes | |
Mustard Sale [Boost] |
Own 2000 Mustard | G:2M | Sets the amount of a random Tool owned to 0 for 500 Mustard | |
Robotic Shopper [Cybernetics] |
AC>500 | S:Inf, C:Inf, G:Inf | Significanly upgraded Shopping Assistant - Can toggle when to buy (always or during ASHF), can auto-buy two boosts (upgradable to 6 w/ high AC levels) | |
Eww [L3 Prize] |
See Archimedes' Lever requirements |
S:2W, C:0, G:789G |
Converts 1K Mustard into 20 Bonemeal (multiple use), counts as a tier 3 Prize | |
GoatONG [L3 Prize] |
See Archimedes' Lever requirements | S:2W, C:0, G:789G | Spends one Goat to cause an ONG (single use), counts as a tier 3 Prize | |
Mustard Injector [L3 Prize] |
See Archimedes' Lever requirements | S:Inf, C:50GW | Spends 200 Mustard to set a random Tool to Mustard, counts as a tier 3 Prize | |
Crunchy With Mustard [L3 Prize] |
See Archimedes' Lever requirements | S:0, C:Inf, G:800SW | Spend 5K Mustard to convert 20 Redundakitty clicks to 1 Bonemeal and set Redundakitty clicks to 0, counts as a tier 3 Prize | |
Bag of Moulding [L2 Prize] |
Unlocked when molpying down while owning Bag of Holding and all L1 prizes. | S:Inf, C:Inf, G:Inf | Mold Boosts aren't reset from Molpying Down at a cost of 100 Bonemeal, counts as 2 tier 1 or 2 Prizes during Molpy Down at a cost of 200 Bonemeal, 500 Mustard and 20 Blackprints | |
Bag of Folding [L3 Prize] |
Unlocked when molpying down while owning Bag of Moulding and all L2 prizes. | S:Inf, C:Inf, G:Inf | Toggleable boosts aren't reset from Molpying Down (except Prizes) at a cost of 1000 Bonemeal, counts as 2 tier 2 or 3 Prizes during Molpy Down at a cost of 3000 Bonemeal, 30 Goats and 500 Blackprints | |
Ninja Ritual [Ninjutsu] |
Break stealth while owning 10 Goats | Goats:300 | Receive at least 1 Goat when Ninjaing; every 5 consecutive Ninjas increases Goats per Ninja by one. | |
Time Lord [Chronotech] |
Attempt to use a Temporal Rift more than twice between ONGs | Free | Can use Flux Crystals to increase the number of Temporal Rifts usable between ONGs | |
Flux Crystals [Stuff] |
Received for every Temporal Rift used while Flux Surge is active | N/A | Is Stuff | Used for several things |
Ninja Herder [Cybernetics] |
Don't click for an entire NewPix while Ninja Ritual is producing 2 or more Goats | Goats:1200 | Ninja Ritual activates even when a NewPix is not clicked (ie, Ninja Holidip) | |
Negator [L3 Prize] |
See Archimedes' Lever requirements | S:Inf, C:Inf, Logicat:500 | Flip in and out of Minus NewPix at a cost of 1 Flux Crystal | |
Bag of Jolting [L4 Prize] |
Unlocked when molpying down while owning Bag of Folding and all L3 prizes. | S:Inf, C:Inf, G:Inf, Flux Crystals:600 | Chronotech boosts aren't reset from Molpying Down, counts as 2 tier 3 or 4 Prizes during Molpy Down at a cost of 5000 Bonemeal, 10 Logicats and 5 Flux Crystals | |
Crystal Memories [L4 Prize] |
Unlocked randomly when Bag of Jolting or a tier 4 Prize is owned when Molpying Down? | G:2T, Flux Crystals:800 |
Gain a Flux Crystal whenever you use Memories Revisited during Flux Surge, at a cost of half the Flux Surge countdown, is a tier 4 Prize |
|
Twice Tools [L4 Prize] |
See Crystal Memories requirements | S:Inf, C:Inf, Flux Crystals:400 | Doubles the amount of a random tool at a cost of 5 Flux Crystals, is a tier 4 Prize | |
Buzz Saw [Boost] |
Glass Saw power > 1P or Infinite Glass Blocks | G:12E, Goats:12 | Glass Saw increases in power 50% quicker, and auto-expands Glass Block Storage if neccesary | |
Lubrication [L4 Prize] |
See Crystal Memories requirements | Mustard:6K |
Glass Furnace and Glass Blower\'s switching time is reduced by 99% at a cost of 100 Mustard per toggle, is a tier 4 Prize |
|
Riser [L4 Prize] |
See Crystal Memories requirements | S:Inf, Mustard:3K | Seaish Glass Blocks and Seaish Glass Chips now unlock when Glass Blower and Glass Furnace are at 1 power, respectively, is a tier 4 Prize | |
Mould Press [L4 Prize] |
See Crystal Memories requirements | C:Inf, G:Inf, Goats:300, Caged Logicats:2K | Automation Optimiser uses the extra factory runs on Mould-related work, is a tier 4 Prize | |
Now Where Was I? [Chronotech] |
50 discoveries, Memories revisited and being at least 20 NP away from your Highest NP |
C:Inf, G:Inf, Goats:50, Fluxcrystals:25 |
Allows easy jump to your Highest NP, Sacrifice a goat to use. | Mine |
Vacuum Cleaner [Hill People Tech] |
50 Minus World Discoveries Infinite sand per mNP. Unlocked when: You use the camera on a minus NP that is a discovery (can be one you already have). |
S:Inf, C:Inf, Chips:330T, Goats:100 Fluxcrystals:500 | Converts Flux crystals to Vacuum destroying Infinite sand | |
Vacuum [Stuff] |
From Vacuum cleaner use | Used by Void Starer see below | ||
Void Starer [Boost] |
2 Vacuum and 5K Blackprints via Rosetta | FluxCrystals: 40, Vacuum:60 | +1% Mysterious Representations output per 100 Vacuums (consumes 1 Vacuum per activation) | |
Question Qube (QQ) [Stuff] |
Receive 6 or more Logicat Rewards at once (rewards above 5 give a Question Qube, rather than a boost) | Stores up logicat results (click to use, uses amount of QQs owned as Logic level), is Stuff | Useful | |
Italian Plumber [Boost] |
QQ > 250K | Vacuum:50, Question Qubes:500K | When active opens a QQ every time AA runs. Upgradeable. |
Aleph One (below) should make this work better. Dorako: Only unlockable from Question Qubes |
Void Vault [Boost] |
750000 Blackprints via Producing from Blackprints after producing Bag of Holding |
Blackprints:32G, Vacuum:40K, Question Qubes:7M |
Void Starer bonus applies to the Blackprints in Locked Vaults, consumes 1 Vacuum per Locked Vault opened. |
|
Flux Harvest [Chronotech] |
Time Lord Level > 50 |
Blackprints:1G, QQ:1M |
Simplified Harvesting of Flux Crystals from remaining rifts | Mine |
This Sucks [Hill People Tech] |
Logic reward when Vacuum > 8000 | S: Inf, C:Inf, G:60W, Vacuum:50K | Boosts Vacuum Cleaner | |
Safety Net [Chronotech] |
Lost Doublepost over 10 times due to rifting or jumping | S: Inf, C:Inf | Prevents Temporal Rifts rifting to shortpix. Does not prevent intentional Jumps to ShortPix | Mine |
Safety Blanket [Chronotech] |
Lost Doublepost over 50 times due to rifting or jumping | S: Inf, C:Inf, G:Inf | Prevents loss of longpix only boosts when on shortpix. They stop working, but remain | Mine |
Aleph One [Beanie Tech] |
Logic level 111111111 | S: Inf, C:Inf, G:Inf, QQ:10G, Blackprints: 10G | When active, as long as the sand/castle numbers are not mustard, allows an infinite amount of sand/castles to be spent without affecting the sand/castle supply. |
Mine Designed to make the Italian Plumber usable |
Western Paradox [Ninjutsu] |
Ninja Ritual > 10 | S: Inf, C:Inf,Goats 1000 | When Active triples time before NewPixBots activate | Mine |
Kite and Key | Glass Lightning > 1Y | S: Inf, C:Inf, G:1KW | Restores a small portion of your Glassed Lightning power when you Molpy Down (Up to 100 Umpty Wololo Wololo Wololo?) | |
Lightning in a Bottle
[Beanie Tech] |
Glass Lightning > 10SW | S: Inf, C:Inf, G: 1WWW | Restores a lot of your Glassed Lightning power when you Molpy Down (up to 1 Wololo Quita?) | |
The Pope
[Beanie Tech] |
Logic level 2 | S:50K, C:20K | A large range of small boosts, select one and it remains until after the next ONG. (Not changeable) | Mine |
Fertiliser
[Hill People Tech] |
Time Lord > 1000 |
Bonemeal:1M, FluxCrystals:10M, QQ:1G |
At the cost of 1000 Bonemeal, gives 0.1% bonus per 1000 Bonemeal for Flux Harvests using over 100 Temporal Rifts | Mine |
Black Hole [Hill People Tech] |
Infinite FluxCrystals |
Blackprints: Inf, FluxCrystals: Inf, QQ: 10T, Vacuum: 10M |
Doubles the Vacuum production from the Vacuum Cleaner | Mine |
Overtime [Hill People Tech] |
Have Vacuum cleaner and over 222 jumps to shortpix. | Blackprints: 1W, FluxCrystals: 1W, QQ: 1M, Goats: 1000, Vacuum: 1000 | Vacuum cleaner runs twice during longpix | Mine |
Ritual Sacrifice [Ninjutsu] |
Ninja Ritual level > 24 | Goats: 375 | When you interupt a Ninja Ritual streak longer than 25 and less than 101, sacrifice 5 goats keep it going | |
Ritual Rift [Ninjutsu] |
Ninja Ritual level > 39 and Time Lord > 8 | Goats: 450, FluxCrystals:75 | If Ninja Ritual is interupted, use streak/10 flux crystals to warp time to before it happened, keeping the streak alive | |
Blackprint Plans [Beanie Tech] |
DoRD, when owning the threshold for Blackprints | Complex | Allows you to construct new Boosts with Factory Automation. (See Rosetta to start construction.) | Split apart from the original Blackprints - not new, but allows Blackprints to be treated as stuff |
Shadow Feeder [Draconic] |
Shadow Strike grants 10 bonemeal or more | 10000 bonemeal | If Zookeeper tries running while Crouching Dragon limit is reached, Shadow Dragon is activated. | Great way to harvest bonemeal |
Lodestone [Hill People Tech] |
40 Mysterious Maps | Flux Crystals: Inf, Goats: 100 | Provides a jump to the nearest discovery on the Mysterious Maps | Mine |
Cress [Ninjutsu] |
Crouching Dragon, Sleeping Panther > 444 & Got Mustard Sale | Mustard: 10000, Goats: 10000 | Multiplies mustard gains by Goats/1000 | Mine - 3.4 |
Time Dilation [Chronotech] | Over 555 Jumps to ShortPix and have Overtime | Flux Crystals: Inf, Blackprints: Inf, Goats:10000 | mNPs are always 1.8 seconds long (as in shortpix) whatever the length of the ONG | Mine - 3.4 |
Shadow Ninja
[Ninjutsu] |
Ninja Ritual > 777, Shadow Feeder, Infinite Time Lord, Italian Plumber not running | Flux Crystals: Inf, Goats: 50K, Mustard:10K | When the shadow feeder runs, (as long as the Italian Plumber is not running) it may also do a Ninja Ritual | Mine - 3.4 |
Ninja Tortoise
[Ninjutsu] |
Ninja Ritual > 77777 | Goats: 10M, Mustard:10M | Increases the rate the Ninja Ritual streak grows | Mine - 3.41 |
Tangled Tessaract [Beanie Tech] | QQ > 1P | QQ: 1P, Mustard:100M | Trebles the Logicat levels from logicats, but gives no rewards (QQs) | Mine - 3.41 |
Bananananas [Draconic] | Logic Level 1234321, and have Shadow Feeder and the badge Panther Pelts | Bonemeal: 123454321 | When the Shadow Feeder runs, and the number of Puzzles available is more those being solved, it replaces that number, otherwise the shadow feeder converts them to bonemeal | MIne - 3.412 |
Diamonds [Stuff] |
From killing Knights | To make Diamond Monuments (and other things) | Mine - 3.42 For the future | |
What if we tried more power? [hill people tech] |
This Sucks > 4444 |
S: Inf, C: Inf, G: Inf, Vacuum:1G, BlackPrints: Inf, FluxCrystals: inf |
Significantly upgrades the Black Hole | Mine - 3.42 |
Mutant Tortoise [Ninjutsu] | Ninja Ritual > 77777777 | Vacuum:1P | Do Tortoises go that fast? | Mine - 3.42 |
Centenarian Mutant Ninja Tortoise [Ninjutsu] | Ninja Ritual > 777Z |
Goats:1S, Vacuum: 3.333E |
Do Tortoises hunt Panthers? | Mine - 3.42 |
Marketing [Hill People Tech] |
Not currently possible | Unknown | Numbers don't have to add up | Mine- 3.42 Hook for future |
Gold [Stuff] |
From Digging and Opponents | Free | Its mine mine mine | Mine - 3.4203 |
Princesses [Stuff] |
Not currently possible | Free | Tasty | Mine - 3.4203 Hock for future |
Raptorish Dragon Keeping Manual [draconic] | From the Dragon Queen or having Infinite Goats | Goats: Infinity | Lots of information about handling dragons |
Mine - 3.5 |
Big Teeth [Draconic] | From Dragon Opponents
Level 0 Dragon Queen |
Varies | Increases Dragon Offense |
Mine - 3.5 8 Per Level |
Spines [Draconic] | From Dragon Digging and Opponents
Level 0 Dragon Queen |
Varies | Increases the defense value of Dragons |
Mine - 3.5 8 Per Level |
Tusks [Draconic] |
From Dragon Opponents
Level 1 Dragon Queen |
Varies | Increases the offensive value of Dragons | Mine - 3.5
Not Waveney: Level 1 Dragon Queen - Max 8 |
Adamantine Armour [Draconic] | From Dragon Opponents
Level 1 Dragon Queen |
Varies | Increases the defense value of Dragons | Mine - 3.5
Not Waveney: Max 8 per level |
Mouthwash | From Dragon Opponents | Not yet set | Reduces Breath side effects | Mine - 3.5 |
Coal [stuff] |
From Dragon Opponents | Free | Will boost fire breath | Mine - 3.5 |
Magic Teeth | From Dragon Opponents | Varies | Increases the offence value of Dragons | Mine - 3.5 |
Bucket and Spade [Hill People Tech] | From Dragon Opponents
Level 1 Dragon Queen |
Diamonds: 100K, QQ: 1H | Improves Dragon digging | Mine - 3.5 |
Lucky Ring | From Dragon Opponents | Not yet set | Increases Draconic luck | Mine - 3.5 |
Ooo Shinny! | From Dragon Opponents | Bonemeal: 1T, QQ: 1H | Improves Dragons in Mysterious ways | Mine - 3.5 |
Healing Potion [Beanie Tech] | From Dragon Opponents | Varies | An 80% reduction in the time dragons need to recover after injury | Mine - 3.5 |
Strength Potion | From Dragon Opponents | Varies | Increases Draconic Strength | Mine - 3.5 |
The Fading [Chronotech] | CDSP >= 1024 | QQ: 1.024F | The Dragon Forge's Logicats costs depend on when you look | Mine - 3.5 |
Aleph e [Beanie Tech] | Logic level 99H | Goats: Inf, Mustard: Inf, Blackprints: Inf, FluxCrystals: inf, QQ: 1F | Does for Chips/Blocks what Aleph one did for Sand/Castles | Mine - 3.5 |
Beach Dragon [Draconic] | Over 100 finds while dragons are digging |
Goats: 1T, Bonemeal: 1P, QQ: 1E |
Enables beach clicks to enhance dragon digging | Mine - 3.5 |
A Cup Of Tea [Beanie Tech] | From Dragon Opponents | Varies | Halves the time dragons need to recover from injury | Mine - 3.5 |
Diamond Mould Maker | Via Blackprints once Nest is owned | Diamonds:10M, Goats: Inf | To make Diamond Masterpiece Moulds | Mine - 3.6 |
Diamond Mould Filer | Via Blackprints once Diamond Mould Maker is owned | Diamonds:20M, Goats: Inf | To fill Diamond Moulds with diamonds | Mine - 3.6 |
Camelflarge | From Dragon Opponents
Level 0 Dragon Queen |
Varies | Reduces the time Dragons hide | Mine - 3.5 |
Diamond Mould Cooker | Via Blackprints once Diamond Mould Filler is owned | Diamonds:40M, Goats: Inf | Fuses the diamonds to make solid - needs a lot of power | Mine - 3.6 |
Diamond Mould Burnisher | Via Blackprints once Diamond Mould Cooker is owned | Diamonds:80M, Goats: Inf | Makes a Masterpiece shine | Mine - 3.6 |
Diamond Masterpiece Pedistal | Via Blackprints once Diamond Mould Burnisher is owned | Diamonds:150M, Goats: Inf, Bonmeal: 111GW | Allows a masterpiece to be mounted | Mine - 3.6 |
Incubator | Consecutive NPs with dragons > 10 | Diamonds:1000 | Halves the incubation time for dragon eggs | Mine - 3.5 |
Wait For It | Consecutive NPs with dragons > 22 | Diamonds: 20K | Doubles the time before hatchlings starve | Mine - 3.5 |
Q04B |
Consecutive NPs with dragons > 48 |
Diamonds: 555K | Doubles the time Hatchlings will wait before fledging themselves | Mine - 3.5 |
Robotic Feeder | Over 44 hatchling clutches have starved to death | Diamonds: 67M , Goats: Inf | Will automatically feed hatchlings with Goats | Mine - 3.51 |
Loopin Looie | CDSP > 1M | Diamonds: 1M , Goats: Inf | When active ONGs don't change the NP | Mine - 3.51 |
Cryogenics | Consecutive NPs with dragons > 99 | Diamonds: 10M , Goats: Inf | Allows you to put a clutch of hatchlings into suspended animation rather than fledging | Mine - 3.51 |
Panthers Dream | CDSP > 1G | Diamonds: 500K, Bonemeal: 20H | CDSP increases the Bonemeal from Shadow Dragon | Mine - 3.51 |
Dragon Overview | >11 NPs with dragons | Diamonds: 50K, Bonemeal: 10H | Enables the dragon overview pane | Mine - 3.52 |
Woolly Jumper | >111 NPs with dragons | Diamonds: 500K, Bonemeal: 100H | Enables jumps from the overview pane | Mine - 3.6 |
Hubble Double | 10 GW Logicat Levels and 10GW QQs |
Diamonds: 8.9M, Bonemeal: 88GW, Blackprints: Inf, Goats: Inf |
Occasionally the number of runs Constructing from Blackprints has made will double | Mine - 3.52 |
Experience | Free | Free | From dragon fights | Mine - 3.52 |
Muse | From DORD if Got Diamond Masterpiece Pedistal, at a monument site and can start making a mould | Free (Temporary Boost) | Inspiration to start making a diamond masterpiece mould | Mine - 3.6 |
Black Powder | From DORD |
Blackprints: Inf, FluxCrystals: Inf, Coal: 1 |
To clean up an NP prior to finishing a Masterpiece | Mine - 3.6 |
Time Reaper | Spend Infinte Flux Crystals and have DragonNewts | FluxCrystals:Inf (3 times in 100 mNP) | Automatic harvesting of Time Lord when Needed | Mine - 3.6 |
Mirror Scales | From Dragon Opponents
Level 2 Dragon Queen |
Varies | Increase Defense | Mine - 3.6 |
Big Bite | From Dragon Opponents
Level 2 Dragon Queen |
Varies | Increases Offence | Mine - 3.6 |
Double Byte | From Dragon Opponents
Level 2 Dragon Queen |
Varies | Increases Offence | Mine - 3.6 |
Trilobite | From Dragon Opponents
Level 2 Dragon Queen |
Varies | Increases Offence | Mine - 3.6 |
Shades | From Dragon Opponents
Level 2 Dragon Queen |
Diamonds: 234567 | Improves the Beach Dragon | Mine - 3.61 |
Topiary | Wasting a Hatchling that would become a Wyrm |
Diamonds: 345678, Goats: Inf |
Fledging will not waste Hatchlings that too many for the NP | Mine - 3.61 |
Cut Diamonds | From Dragon Opponents
Level 2 Dragon Queen, Adamantine Armour >= 14 |
Diamonds: 1M, Goats: Inf, Vacuum: 10LW | Diamond digging is linear with digging rate | Mine - 3.62 |
Sparkle | From Dragon Opponents, Got Cut Diamonds & over 2.2M Diamonds | Diamonds: 222M, Goats:Inf, Experience: 12.5E | The diamond supply get an extra 1% per consecutive NP with dragons | Mine - 3.62 |
Saturnav | Over 100 Maps |
Diamonds: 222, Goats: Inf, Experience: 123K |
Automatically collects maps as long as Loopin Looie not active | Mine - 3.64 |
Cake | Over 200 Maps and at least one Masterpiece | Diamonds: 5.55M, Goats: Inf, Bonemeal: 555GW | Reduces the cost of some Dragon Eggs | Mine - 3.64 |
Anisoptera | From Dragon OpponentsLevel 3 Dragon Queen, | Varies | Flight | Mine - 3.65 |
Glaciation | 5+ Masterpieces | Diamonds: 55G Goats: Inf, Experience: 12.5E | Will automatically Freeze restless hatchlings just before they escape | Mine - 3.65 |
Favourites Manager | 100+ Boosts | S: 20G, C: 20G | Simplified Favourites that work with classic | 3.65 |